Gameplay Mechanics:
QUOTE
For these broad purposes, "gameplay mechanic" can refer to an input method, a character action, rules affecting the game world, and so on.
Generally, features were considered only if they were meaningfully implemented in their franchise for the first time, which in most (but not all) cases excluded sequels. They did not need to represent the first time any such feature has been implemented in a game, if they demonstrated particular excellence or importance.
Game dlm alphatical order:
(IMG:http://img388.imageshack.us/img388/9070/braidlogoxh1.th.jpg)
Braid (Jonathan Blow/Number None; Xbox 360)
Mechanic: time manipulation
(IMG:http://img258.imageshack.us/img258/7775/left4deadwindowscoverfn4.th.jpg)
Left 4 Dead (Valve/Valve South; PC, Xbox 360)
Mechanic: cooperative player assistance, AI director
(IMG:http://img258.imageshack.us/img258/2917/littlebigplanetofficialfy0.th.png)
LittleBigPlanet (Media Molecule; PS3)
Mechanic: real-time level editing
(IMG:http://img258.imageshack.us/img258/4175/mirror27sedgexb4.th.jpg)
Mirror's Edge (Digital Illusions CE; Xbox 360, PS3)
Mechanic: first-person parkour
(IMG:http://img147.imageshack.us/img147/6562/sporeboxzx7.th.jpg)
Spore (Maxis; PC)
Mechanic: procedural character creation
Dan list2 game yg diorang rasa patut dilistkan jugak (IMG:
style_emoticons/default/tongue.gif)
Top Gameplay Mechanic Honorable Mentions:
Audiosurf (Dylan Fitterer; PC): dynamic music-based level creation
Bangai-O Spirits (Treasure; Nintendo DS): auditory level sharing
Dead Space (EA Redwood Shores; PC, Xbox 360, PS3): enemy limb dismemberment
echochrome (SCE Japan Studio; PS3): Escher-esque perspective manifestation
Fallout 3 (Bethesda Game Studios; PC, Xbox 360, PS3): VATS combat
Far Cry 2 (Ubisoft Montreal; PC, Xbox 360, PS3): day/night and weather cycle
NHL 09 (EA Canada; PC, Xbox 360, PS3): fully human-controlled teams
PixelJunk Eden (Q-Games; PS3): swing-based movement
Tom Clancy's EndWar (Ubisoft Shanghai; Xbox 360, PS3): unit voice control
World of Goo (2D Boy; PC, Wii): physics-based lattice building
Amusing Gameplay Mechanic Special MentionsArmy of Two (EA Montreal; Xbox 360, PS3): congratulatory player-to-player maneuvers
No More Heroes (Grasshopper Manufacture; Wii): suggestive waggle-based sword recharging
Ref +http://www.gamasutra.com/php-bin/news_index.php?story=21380